Long Suits
By Ralph Welton
This is one of a series of Declarer Play articles. These articles build upon each other, so I recommend that you study them in order.
One of the first things we do as declarer is count winners. Most hands won't have enough winners to make the contract, so we look for ways to develop more.
On this page we'll look at suits where we hope to take extra tricks with small cards. To do that we need to play the suit enough times so the defenders run out. This establishes our remaining cards as skaters.
Testing for Skaters
example 1
Dummy ♥ 4 2 You ♥ A K Q 8 6 5 |
When you start playing your masters, watch to see when someone discards.
If someone discards on the first round, what is the split?
If someone discards on the second round, what is the split?
If no one discards on the second round, what is the split?
How many of your masters will you have to cash to confirm that you have a skater?
example 2
Dummy ♠ K 4 2 You ♠ A Q 6 5 |
Is there any hope for a skater?
How many of your masters will you have to cash to confirm that you have a skater?
Testing this suit for skaters is not risk-free. If spades don't split in three rounds, their remaining spade will be higher than your ♠6. In other words, playing your ♠AKQ may establish a winner for the wrong team. Ouch!
Even if there is a 4-2 split, there may still be hope for a skater. But you have to be a little sneaky about it. Since your four-card holding is concealed in your closed hand, you may do well to delay playing this suit as long as possible. Maybe the defender with the four card holding will make the mistake of discarding one of his spot cards. That reduces the original 4-2 split to a 3-2 split, which your three master cards can pick up. Then you will have a skater that wasn't possible early in the play.
example 3
Dummy ♦ K 4 3 2 You ♦ A Q 6 5 |
This example is almost the same as the last one. I've given Dummy an extra spot card.
You have 3 winners, and you want to know if you have an additional fourth round skater.
The best spot card you can save for the fourth round is your ♦6. If either defender has four or more diamonds, his best card will outrank yours. So you will not have a fourth winner if either defender has a 4 or 5 card holding in this suit.
Count how many diamonds they have. What are the possible splits?
How many of your masters must you cash to confirm that there is a 3-2 split so you will have a skater?
Many players prefer to simply count cards rather than thinking about splits.
In example 3, the defenders have 5 diamonds. If both follow suit when you cash your first master, that's 2 of the 5. Then you lead another master and (if they follow suit) add 2 more = 4. So there's only one of the original 5 left, and it will fall under your third master.
example 4
Dummy ♣ A K Q J 4 You ♣ 7 |
Dummy has a nice club suit – 4 winners.
The defense holds more clubs than you do. But what about your fifth round ♣4? Might that be a skater?
What are the possible splits for their 7 cards?
How many of your master cards must you play to be sure you have 5 club winners?
A short cut...
When you're hoping for a favorable split that gives you skaters, think of the numbers for the split you want (3-2, 3-3, 4-2, etc.).
- If the two numbers are not the same, the smaller number is how many rounds of the suit must be played to confirm you get what you are hoping for. For example, if a 4-2 split is good enough for the skaters you want, you must play the suit twice to confirm those skaters.
- If the two numbers are the same, you need to play that number of rounds. For example, if you must have a 2-2 split for a skater, you need to play two rounds to confirm that split.
Following this shortcut does not create skaters. It just tells you whether or not you have them. If the suit doesn't split as you hope, you don't have the skaters you want.
Losing Tricks to Create Skaters
example 5
Dummy ♥ 9 8 6 You ♥ 5 4 3 2 |
A very weak heart suit.
No honey in this suit... or is there?
Is there any chance you could develop a skater?
Can you test for skaters?
It's not even clear what that would mean. In our first four examples, all of our "testing for skaters" was about cashing winners in a given suit while watching for discards to see if the split was what we were hoping for.
With this weak heart holding, we're going to lose the lead every time we lead the suit. Then we'd have to recapture the lead (in whichever suit they lead) before we could lead the next heart.
But it is possible to have enough high cards in each of the other suits that there are no worries, and all you are concerned about is trying for one heart winner.
example 6
Dummy ♥ 9 8 6 You ♥ A 4 3 2 |
I've added a winner to our lousy heart suit.
Since you have the master card, you can choose when to win a trick.There is an advantage to winning at a specific time – the round you know if you have a skater or not.
When should you win your ♥A?
For the question you just answered, I didn't give you a choice to win your ♥A on the 4th round. Why would the 4th round be an awful time to win your ace?
When you intentionally lose a trick by playing low cards from both hands, we call that "ducking." For this hand we play the suit like this:
- Duck the first round. Watch for a discard. If no discard...
- Duck the second round. Watch for a discard. If no discard...
- Win the third round with your ♥A.
- If no discard (a 3-3 split), cash your skater.
- If someone discards, abandon hearts and hope they never cash their remaining heart winner.
example 7
Dummy ♥ 9 8 6 You ♥ A K 3 2 |
I've improved our heart suit with a second winner.
Think about what you learned in example 6. The worst time to win one of your masters would be the fourth round. That would waste a master card when a spot card might be a skater.
So we're going to win our two masters before the fourth round. That means we're going to duck once.
Would it be OK to duck the first round and win the next two?
Would it be OK to duck the second round, winning the first and third rounds?
Would it be OK to duck the third round, after having won the first two rounds?
example 8
Dummy ♠ A Q 8 4 2 You ♠ 6 3 |
How many cards do the defenders have?
You want to win the trick on the round that confirms you have skaters. Which round should you win your ♠A?
Assuming you have entries to the dummy in other suits, it won't matter whether you duck the first or the second round. And of course you will lead toward your ♠AQ and finesse before the third round.
You can lead from either hand when ducking or cashing your ♠A. But you must lead from your own hand when finessing. So if the lead is in your hand, you might as well begin with the finesse, and duck the second round.
But if the lead is in the dummy, begin with a duck.
What is the maximum number of winners you might get from this suit?
What is the minimum number of winners you might get from this suit?
Many suits are like this, where you can't tell how the opponents' cards split, so you can't tell how many winners you can develop.
example 9
Dummy ♣ A Q T 6 4 3 You ♣ 8 2 |
Is it possible to have a lucky lie of the cards where you could win all six club tricks?
How should you play the first club trick?
example 10
Dummy ♠ A J T 3 ♥ Q 7 2 ♦ K 9 ♣ A J T 5 You ♠ K ♥ A K J 9 ♦ A Q 6 5 3 ♣ Q 9 4 |
Your contract is 6N. How many more tricks must you develop?
How many extra tricks might you get from each suit? (Try to work it out before peeking...)
You can play for an honor to drop in spades, play for a 3-3 split in diamonds, or finesse in clubs. You could pick any one of these options, and make your 6N contract if it works.
But one of them guarantees that you make your contract, even when all three "fail."
Go back and recount winners, assuming the ♠Q doesn't drop, the diamonds don't split, and the club finesse loses. One of them gives you 12 tricks, as long as you do it first. Which one?
What could go wrong if you first try spades and the ♠Q doesn't drop, and then you take the club finesse?
Little Bear says, "I like overtricks. The club finesse might give me an overtrick."
Yes, Little Bear, overtricks are nice. But don't risk your contract in hopes of making an overtrick.
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